How might a system be created that supports the type of live improvisation offered by Jo’ s system? How might different aspects of the uncanny be evoked and changed rapidly and easily? What form might the performance take? What does the performance space look like? What is the content and what types of technology might be used to deliver a live interactive uncanny performance? In comparison the iMorphia system as it currently stands does not support this type of live improvisation, characters are selected via a computer interface to the unity engine and once chosen are fixed. Jo Scott improvises with her technology as a means of being present and evoking liveness, giving her the ability to move her performance in any direction at any time, responding to feedback from her system, the generated media and the audience. Intermedial being used here to highlight the mutually dependent relationship between the performer and the media being used. Inspired by the intermedial performance work of Jo Scott, I am beginning to formulate an outline for a series of experimental live performance experiments as a means of testing the hypothesis as to whether it is possible to evoke the uncanny through intermedial performance.
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